The games are free to download and use, and being in .zip format, there is no virus risk. There is no registraton required; internet access is not used; and there will be no follow-up or advertising of any kind. My reason for creating and presenting them is that I enjoy creating games!
Games that use the Dictionary have this included in the download. It consists of all words from the dictionary (without their meanings), with the exception of a few words considered vulgar or not suitable for young players.
To download:
Click on Game Downloads below, click the game you wish to download, and then click the small Download symbol above the file.Move the file from your Downloads folder to a folder of your choice, right-click the file and select Unpack (or Unzip) to unzip the files. Double-click the .exe file in the new folder to play.
The games:
Alchemy is a word game for up to 4 players, involving only word skills.
It gets its name from the Alchemists of the Middle Ages, who claimed to be able to transform one material into another - for example change stone into gold.
This is a word-game in which players try to change a given word into another related word, with the minimum number of changes. Their changes may be to:
- Add a letter and re-organize the letters into another word
- Remove a letter and re-organize the letters into another word
- Change a letter for a different letter and re-organize the letters into another word
Auction is a word-game for 2 to 4 players.
Players are in an auction room where twelve Items, each containing a set of 10 letter-tiles, will be offered for sale. Each tile has a value of from 1 to 10 points.
Players each start with a purse of $50, and take turns to bid on each Item. Their bid will depend on the value of a word they can form from its tiles.
The highest bidder becomes the Buyer, and must them show their word, and either earns or loses cash, depending on its value and whether the "word" is genuine.
Bogglish is a word-game for 1 or 2 players.
Loosely based around the dice game of Boggle, It uses 9, 16, 25 or 36 virtual dice, each with 6 letters. Players take turns to form words from the letters revealed when the dice are shaken.
Before the game starts, players select how many dice to use, and how many rounds will be played. Each round is started by shaking the box containing the dice, and players then take turns to find words of three or more letters that they can form using the revealed letters.
Points are scored for valid words only, based on their length. Time taken for a turn beyond 15 seconds incurs a time penalty of 1 point per second, but unused time earns a bonus. No reward is paid for quick passing.
Letters used may be anywhere in the box, but there are two modes of play. In Mode 1, dice can only be used once in a word, while in Mode 2, they can be re-used any number of times. Words can not be repeated in the same round. If a player can't find a new word, they may pass, but continue to play, and can submit words they find later.
When both players pass consecutively, that round ends and the next round is started. The game ends after the agreed number of rounds have been played.
Cobble is a word-game for 2 players, with an element of strategy involved.
Players "cobble" letters together to form words. The letters have values of from 1 to 9 points. They are contained in two "racks", one shared by both players, the other for their exclusive use.
As the letters in each rack are used up, they are replaced by new letters from the "bag", which originally contains 100 letters. When the bag is empty and both players pass, the game ends. Players earn points for the length of their words and their letter-values, but may lose points for excessive time taken to enter a word once they make their claim.
Copycat is a simple memory-aid game for a single player.
You are presented with a letter, which then disappears and you must try to copy it. Progressively, another letter is added and you must try to copy these. For each letter that you type in its correct position you score 5 points; for each letter that's correct, but in the wrong position, you score 1 point. When you type a letter that's not in the list, the game ends.
A record is kept of the best previous score, and this can be reset at will.
Leapfrog is a variation on an older logic game for 1 player.
The player must "leapfrog" pegs within a grid, removing those jumped. Sounds simple? It has three levels of difficulty:
- Jump in any direction (easy)
- Jump vertically or horizontally only (harder)
- Jump diagonally only (hardest)
Letter-Mart is a word game for up to 4 players that involves some strategy.
A set of 100 letters, with values from $1 to $9 are used. Players are each dealt 10 letters and receive $20 cash. The next letter is offered as a Free letter, and the remainder form the "Pot".
Players take turns to form a word, which is worth the total of its letter values. But before they form their word, they may add the Free letter to their hand, or buy a different Random letter for $2, or select Any letter for $5.
They lay down letters for their word and it is evaluated and cash paid into their account. If the "word" is not a legitimate word, no cash is received.
Used letters are removed from their hand and replaced from the pot, and when the pot is empty, the game ends; Each player's remaining letters are then checked, and their values are deducted from their cash. The player with the most cash wins the game.
Morpheus is the name of the Greek god of dreams and means "Shaper". This word game for up to 4 players involves word-skills and strategy.
Players are invited to create or re-shape words at will to score points. There are some features similar to Scrabble, but some significant changes:
- A smaller game-board
- Players can use any letter - not just dealt ones
- A single letter is placed for each turn
- Letters can be placed anywhere - even to replace an existing letter
- Premium cells (Triple Word etc) can be permanent, temporary, or not used
Players are presented with a 9x9 cells board with (optionally) several "premium" cells that give extra bonuses. Letters of the alphabet each have a value of from 1 to 9 points.
They take turns to use the mouse to choose a letter and place it anywhere on the board, and if words are formed either horizontally or vertically by this, they score points for the word/s. The game ends when a player reaches an agreed winning score.
PackIt is a word and Strategy game for two players, based on Hangman.
Ttwo players compete to find a hidden word, by guessing its letters. They first decide on the length of words to be used (from 4 to 6 at present), and a winning score target. A random word of this length is presented as a row of empty boxes which will display its letters when they are found.
Players take turns to try to guess the letters (only consonants, not vowels). If correct, the letter is "packed" into its box, and the player earns one point and is allowed another guess.
Players may choose whether letters that have already been tried should remain visible or not during that round. If they think they know the word they press Space, and type the word. If they are correct, they earn 10 points, and a new word is presented. If not, the player loses all of their points for that word, and the other player plays.
If a player can think of no word that fits the found letters, they may pass, and the other player plays. The player who passed may still return to guess later.
If they both pass conseccutively, the word is revealed, no points are scored for the round, and a new word is presented. Points accumulate with each new word, and the game ends when a player reaches
an agreed target score.
Recall is a more full-featured memory-aid game, for a single player.
You are offered a "grid" of up to 21 pairs of identical tiles, each holding a hidden image. You first choose one of four image types you would like, animals, letters, shapes or objects, and the size of the grid, from ten sizes that range from 4 to 42 tiles.
To play, you choose 2 tiles with the mouse for each turn, and their images are revealed. If the two tiles match, they are removed. If not, they are re-hidden. You must try to remember what the images were, to help with your future selections.
When all tiles have been found, your score, which is the number of tries you have made, is announced, the lower the better. A (re-settable) record is kept of the best scores for each grid-size (so you may share with other players if you wish) and if you beat one of these, your score and name are placed on this record.
A personal "history" file of each player's own scores for each level is also kept, so you can keep track of your progress as your skills improve. These files are re-settable for each player, so they may re-start their history at any stage.
Ripple is a word game for two players, involving word skills and quick reflexes.
A square grid of letters is presented, and changes in the letters "ripple" down the screen continually, one letter at a time. The players try to find words in the grid, earning points for each word based on its length. The speed of the ripple can be adjusted during play.
Words consist of a series of adjacent letters. The first letter scores one point, and successive letters score one more point than the previous one. For example a 4-letter word is worth 1+2+3+4=10 points.
Letters can be used multiple times, and the word can "bend" in any direction, including across previous letters. All words are checked by the computer.
To discourage players from claiming to have found a word, then trying to find one, a Timer measures the time taken to enter each word, allowing five free seconds, then one second per letter. Excess time lowers the score, while lesser time raises it, one second per letter.
For two-player games, the winner is the first to reach the target of 200 points, while for single-player games, the time taken to reach this target is compared with a record of previous game times, and if shorter, their name and time are placed in this record.
Times may be reduced by selecting a faster Ripple rate, but words will be more difficult to find.
Rummage is a game for 1 to 4 players, based on the card-game Rummy.
It uses a set of 100 "tiles" composed of 4 of each letter A to H in 3 colours, and 4 "Wild" Tiles that increase the value of any Meld containing them.
Players try to form "Melds" of 3 or more tiles, which can be either "Sets" of 3 or more tiles with the same letter, e.g. EEE, or "Runs" of consecutive letters, e.g. DEF.
Melds can be of mixed colours, but if all are the same colour, they are called "Pure Melds", and their value is doubled.
Scramble is a word game for up to 4 players challenging word skills, strategy, and memory.
The game is played over several rounds. For each round, players are presented with a set of 10 tiles, each holding a letter from which they must try to form a word. Points are awarded for the letters used, and the length of the word.
All players play the same set of tiles and each player plays first for one set. Words can only be used once for each round, and duplicated words do not score. An option is given for used words to be left on display during the game or hidden, making memory an element of the game.
Snap is a new take on the old card-game "Snap", for two players.
Remember playing Snap as a child? This is a computer-version of the game, with a couple of twists. It uses a large set of "cards", each holding one of 13 images. The cards are "flipped" by the computer, one at a time onto one of up to 5 stacks. Only the last card flipped onto each stack remains visible. When a player spots two matching cards, they press their key (one of the Shift keys). If any two of the visible cards match, points are added to their hand according to the number of flipped cards. If not, the other player receives the points. When either player reaches 100 points they are declared the winner.
Target is a word-forming game for up to 4 players.
Players take turns to form words from letters placed in a "Target", with 3 different target sizes to select from. Players score points based on the position of the letters in the Target, the "BullsEye" at the centre scoring highest.
Players agree at start of the game whether "Multiple-Use" of letters in a target will be allowed. Each word can only be used once in each game. All words are checked against the dictionary and unrecognized or repeated words score zero.
After a selected set time, a penalty of 1 point for each extra second is taken from the player's score. If they can find no new words, they may pass, and score zero, but time penalties will still apply.
Each Target has one "Base" word, which uses all of the letters, and the player who discovers this is awarded a "Bonus"of 50 points.
Wheel Of Fortune is a game for up to 4 players, based on the TV game show of the same name.
Players each start with $50 cash. They are shown a "template" for a hidden word (or phrase), and a hint about what it could be - a place, famous person, animal etc. They take turns to try to find each letter, and finally the phrase, and are rewarded for finding them.
For their turn, they first spin the wheel, and may immediately win or lose cash, lose a turn, or go bankrupt. If they lose a turn , the next player plays. Otherwise they are given 4 options:
- Choose a consonant (free)
- Choose a vowel or Spaces ($5)
- Try to guess the phrase (free)
- Quit and close the game
If they choose a vowel (or spaces), their cash is checked and, if they have sufficient, they are charged $5 for the option, and then each of that letter is displayed and credited to them in the same way as consonants, and they play again. If they don't have enough cash, they are invited to choose another option.
If they try to guess the phrase, they must then type the phrase, and if correct they earn $50 and the round finishes. If they are wrong, their turn ends and the next player continues with the same phrase.
The game is played over 5 rounds, and the player with the most cash (or the least deficit) wins.
WordHunt is a simple, single-player word-find game.
You are presented with a group of 15 letters from which to form a word. The letters of the word score one point each, while the word itself also scores points based on its length. A time limit of one minute is applied, during which you will be served a new group after each try.
Words are checked for validity and correct use of the letters. A Hi-Score list of the previous best five games, which can be reset at will, is kept.
Distribution of the letters for the groups is a scaled-down version of all those in words found in the Oxford Dictionary, and each group contains 5 vowels.
Worm - A Word-Game for two players.
A random letter is presented, and two players take turns to add a letter to it, building towards a word, but never completing it. They have a time-limit of 30 seconds before losing their turn.
For their turn, a player has four choices:
- Claim a completed word. If successful, they gain points. If not, their opponent earns points.
- Challenge if they think the group is not part of a genuine word. Their opponent must then type a word containing the group; If they don't, the challenger earns points, or if they do, the challenged player earns points.
- Concede if they think that continuing to extend the word will cost more points. Their opponent then earns points.
- Add a letter to an end, or at any point inside the worm. They can also "flip" (reverse) the word before adding their letter.
Words of two to fifteen letters are allowed, and the words are checked automatically. The game ends when one player reaches the chosen winning score.
The above games are complete and ready to play, and more are being prepared. Enjoy!
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