Free Games

The games on this page are free to download and use. Being in .zip format, there is no virus risk; there is no registraton required; internet access is not used; and there will be no follow-up or advertising of any kind.
Games that use the Dictionary have this included in the download. It consists of all words from the Collins dictionary (without their meanings), with the exception of a few words considered vulgar or not suitable for young players.

To download:

Click on Game Downloads below, click the game you wish to download, and then click the small Download symbol above the file.
Move the file from your Downloads folder to a folder of your choice, right-click the file and select Unpack (or Unzip) to unzip the files. Double-click the .exe file in the new folder to play.

The games:

Alchemy is a word game for up to 4 players,involving only word skills.
It gets its name from the Alchemists of the Middle Ages, who claimed to be able to transform one material into another - for example change stone into gold.
This is a word-game in which players try to change a given word into another related word, with the minimum number of changes. Their changes may be to:

  • Add a letter and re-organize the letters into another word
  • Remove a letter and re-organize the letters into another word
  • Change a letter for a different letter and re-organize the letters into another word

Auction is a word-game for 2 to 4 players.
Players are in an auction room where twelve Items, each containing a set of 10 letter-tiles, will be offered for sale. Each tile has a value of from 1 to 10 points.
Players each start with a purse of $50, and take turns to bid on each Item. Their bid will depend on the value of a word they can form from its tiles.
The highest bidder becomes the Buyer, and must them show their word, and either earns or loses cash, depending on its value and whether the "word" is genuine.

Cobble is a word-game for 2 players.
Players "cobble" letters together to form words. The letters have values of from 1 to 9 points. They are contained in two "racks", one shared by both players, the other for their exclusive use.
As the letters in each rack are used up, they are replaced by new letters from the "bag", which originally contains 100 letters. When the bag is empty and both players pass, the game ends. Players earn points for the length of their words and their letter-values, but may lose points for excessive time taken to enter a word once they make their claim.

Leapfrog is a variation on an older logic game for 1 player.
The player must "leapfrog" pegs within a grid, removing those jumped. Sounds simple? It has three levels of difficulty:

  • Jump in any direction (easy)
  • Jump vertically or horizontally only (harder)
  • Jump diagonally only (hardest)
Points are earned for each peg removed, and a Timer counts the time until you declare you've finished, which also affects your final score.

Letter-Mart is a word game for up to 4 players that involves some strategy.
A set of 100 letters, each with a value from $1 to $9 is used. Players are each dealt 10 letters and receive $20 startup cash. The next letter is displayed as a Free letter, and the remainder form the "Pot".
Players take turns to form a word, which is worth the total of its letter values. But before they form their word, they may add the Free letter to their hand, or buy a different Random letter for $2, or select Any letter for $5. They lay down letters for their word and it is evaluated and cash paid into their account. If the "word" is not a legitimate word, no cash is received.
Used letters are removed from their hand and replaced from the pot, and when the pot is empty, the game ends. Each player's remaining letters are checked, and their values deducted from their cash. The player with the most cash wins the game.

Scramble is a word game for up to 4 players that challenges word-skill, strategy, and, optionally, memory skills.
Players are presented with sets of 10 tiles, each holding a letter from which they must try to form a word. Points are awarded for the letters used, and the length of the word. All players play all of the sets of tiles, and all are given the same opportunity to be first to play a set. Words can only be used once, and duplicated words do not score. An option is given for used words to be left on display during the game or not, making memory an element of the game.

Copycat is a simple memory-aid game for a single player.
You are presented with a letter, which then disappears and you must try to type it. If correct, you score 5 points, another letter is added and both are re- presented for your next challenge. For each letter that you type in its correct position you score 5 points; for each correct letter that's in the wrong position you score 1 point. When you type a letter that's not in the list, the game ends.
A record is kept of the best previous score, and this can be reset at will.

Snap A new take on the old card-game "Snap", for two players.
Remember playing Snap as a child? This is a cmputer-version of the game, with a couple of twists. It uses a large set of "cards", each holding one of 13 images. The cards are "flipped" by the computer, one at a time onto one of up to 5 stacks. Only the last card flipped onto each stack remains visible. When a player spots two matching cards, they press their key (one of the Shift keys). If any two of the visible cards match, points are added to their hand according to the number of flipped cards. If not, the other player receives the points. When either player reaches 100 points they are declared the winner.

Recall is a more full-featured memory-aid game, for a single player.
You are offered a "grid" of up to 21 pairs of identical tiles, each holding a hidden image. You first choose one of four image types you would like, animals, letters, shapes or objects, and the size of the grid, from ten sizes that range from 4 to 42 tiles.
To play, you choose 2 tiles with the mouse for each turn, and their images are revealed. If the two tiles match, they are removed. If not, they are re-hidden. You must try to remember what the images were, to help with your future selections.
When all tiles have been found, your score, which is the number of tries you have made, is announced, the lower the better. A (re-settable) record is kept of the best scores for each grid-size (so you may share with other players if you wish) and if you beat one of these, your score and name are placed on this record.
A personal "history" file of each player's own scores for each level is also kept, so you can keep track of your progress as your skills improve. These files are re-settable for each player, so they may re-start their history at any stage.

The above games are complete and ready to play, and more are being prepared. Enjoy!

Game Downloads

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